The mind is a landscape and can be traversed as such. This week I created a surrealist game experience that attempts to express the other worldly nature of the human mind. I created a traditional virtual terrain and began to fill it with objects and sounds from inside my own imagination. I added animated whales that act as deities swimming above the environment in space and there are earns located throughout the landscape that are guarded by butterflies. The earns act as vantage points throughout the map more so than checkpoints and the animated butterflies surrounding the earns act as…


This week I played around with a few different ideas. I started with a chess piece animation in cinema to use on my irl chessboard but even though I scaled the piece to 3cm it shows up very large in Aero. I then moved on to making a little solar system in Cinema which is pretty simple but kind of fun. I have also been working in Cinema to create a scene which is an extension of the animation I made for the cmci logo. I have a lot of work still to get textures on everything and getting…


Nothin wrong with a little janky. Maxon felt pity for me and gave me a temporary license while they worked out my student license so I celebrated by attempting RJ’s cmci logo tutorial. It’s pretty rough but, hey, you gotta start somewhere I guess.

Update: After the first test in cinema 4D with the cmci logo I decided to take another swing at it using what I had learned from that test. I imported a file of my car just for fun and to have something else to animate. When I initially did my wheel renders in Cinema…


When I first opened Fusion 360 the first thing I wanted to design was a car but I soon found that to be a fairly tall order. Making a car is fairly straightforward in Fusion but making a car that looks good and doesn’t break the laws of physics and the laws of Fusion was a challenge. I set out to make physical forms from the sketches I had made in Fusion earlier in the semester. My goal was simply to physically touch a design for the first time. Seeing a 3D object in software is different from seeing…


The process of generating a user persona from a new designer’s perspective was an interesting one. It was a little bit of guesswork at first as with any new endeavor but after completing the persona I can see the benefit of doing this kind of work as a useful design tool.

I started with a series of interviews. I was designing a responsive website for airline flight deals so I formatted my interview questions around airline travel. This had a built in advantage in that was fun for the participants to talk about their travel histories. I dare say it…


My final project proposal is to produce a scale model of a car concept and its key components. The concept of the car itself is to combine the self driving car with a track specific race car for the purposes of safely teaching racing skills to new users. For this project I will produce a scale model of the car form and a few key components of the vehicle including the wheels and seats through additive processes like 3D printing and subtractive processes like CNC machining.


This week I played around with rendering designs that I had previously created in Fusion 360. I started in Adobe Dimension and created a variety of different objects and backgrounds. I found that for whatever reasons my designs didn’t mesh well with their respective backgrounds in Dimension. I found some images and light sources worked better than others and the textures for the objects was also a huge factor in how the final image looked and how the object blended with it’s environment.


In keeping with my car theme, this week I decided to take a swing at automotive seat design. I am interested in seats as a component of an automobile but also as elements on their own. I started with a Youtube tutorial and built a car seat that conforms to the human body. The seat is made to be light weight like most automotive parts and to conform to the body to keep the user in place when driving. As anyone who has been seated in a high-end racing seat can tell you these seats can be more comfortable…

Mark Banzhoff

Mark Banzhoff is a photographer and graphic designer currently pursuing a masters degree in strategic communication design

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